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Ali Benkarrouch

Software Engineering student at ETS

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Genies
June 2024

Genies

I developed Genies at a pivotal moment when artificial intelligence was beginning to take off in a big way. At that time, powerful tools were scattered across multiple websites, which made the user experience tedious. My goal was to create a single platform capable of centralizing the best AI models to offer simplified access and a consistent interface, allowing users to switch from text generation to visual creation without changing ecosystems.

Contribution

As lead designer and developer, I built a robust architecture that allows for the simultaneous integration of multiple AI APIs. I designed and developed the entire frontend to provide a smooth, modern interface, while managing the backend logic to secure and optimize requests to the various models. In particular, I worked on implementing smart chat, image generation, and data processing features, ensuring that each tool was seamlessly integrated into a unified user experience.

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Visual Overview

Genies screenshot 1

Approach

My approach was based on creating a modular technology hub. Rather than developing isolated tools, I focused on a structure capable of evolving as new models come onto the market. I paid particular attention to the user experience (UX) by reducing the technical complexity associated with using APIs, thereby making the power of AI accessible via an intuitive interface. This centralization strategy not only increased productivity, but also created synergy between different types of generation (text, image, code).

Features

  • Multi-AI centralization
  • Unified user interface
  • Advanced text generation
  • AI image creation

Stack

JavascriptJavascriptHTMLHTMLExpress.jsExpress.jsCSSCSSNode.jsNode.jsMongoDBMongoDB

Sources

Github
Github

More Projects

Explore Other Work

Progression - Visualization

Progression - Visualization

During my final semester at Cégep de Rosemont, I contributed to Progression, a large-scale programming learning platform similar to "LeetCode" developed by the department. Working within a team of seven developers, our mission was to enhance the educational experience by adding a visual dimension to problem-solving. The goal was to enable students to move beyond just reading code and instead understand the dynamic behavior of their algorithms in real-time.

February 2025

Easystay

Easystay

The Easystay project was carried out as part of the Native Applications 3 course at Cégep de Rosemont. Developed by a team of four, the goal was to design a comprehensive hotel management platform that meets industry standards. This project allowed me to deepen my skills in collaborative development and master the life cycle of a native application, from interface design to the implementation of complex business logic.

December 2024

Spritelab

Spritelab

I designed Spritelab to address a specific need in the workflow of game developers and pixel artists: efficient management and transformation of spritesheets. The goal was to create a lightweight and intuitive tool to automate repetitive slicing and organizing tasks, saving time when integrating visual assets into game engines.

March 2025

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