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Ali Benkarrouch

Software Engineering student at ETS

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© 2026 Ali Benkarrouch. All rights reserved.
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Spritelab
March 2025

Spritelab

I designed Spritelab to address a specific need in the workflow of game developers and pixel artists: efficient management and transformation of spritesheets. The goal was to create a lightweight and intuitive tool to automate repetitive slicing and organizing tasks, saving time when integrating visual assets into game engines.

Contribution

As the sole developer, I built the entire project using Python and the Pillow (PIL) library for high-performance image processing. I developed algorithms to detect, slice, and reorganize individual sprites from complex sheets. I also designed a simple user interface to preview transformations and manage file exports in a structured manner.

Approach

My approach focused on performance and pixel-perfect precision. I structured the application modularly to separate the image manipulation logic (backend) from the control interface. By using pixel matrix manipulation techniques, I optimized resizing and filtering operations, ensuring that the quality of the pixel art remains intact without visual artifacts.

Features

  • Automatic sprite slicing
  • Image processing with Pillow

Stack

TypescriptTypescriptReactReact

Sources

Github
Github

More Projects

Explore Other Work

ProjetR

ProjetR

Just before our internship at CEGEP began, one of our teachers approached Nicholson and me with an idea: to develop an application that would allow students to showcase their projects. Since we didn't have the ambition to build a complete platform alongside the internship, my colleague and I chose to create an MVP instead. We then presented it to the teachers in the computer science department at Cégep Rosemont, who were open to the idea of taking the project further with the next cohorts.

June 2025

Easystay

Easystay

The Easystay project was carried out as part of the Native Applications 3 course at Cégep de Rosemont. Developed by a team of four, the goal was to design a comprehensive hotel management platform that meets industry standards. This project allowed me to deepen my skills in collaborative development and master the life cycle of a native application, from interface design to the implementation of complex business logic.

December 2024

Spellmotion

Spellmotion

I undertook this solo project with the desire to explore the field of computer vision through a practical application. Passionate about development, I had the idea of merging this technology with video game creation to design an immersive experience where traditional physical controls are replaced by natural interactions. The goal was to transform theoretical image processing concepts into an intuitive and responsive control tool for a virtual environment.

July 2025

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