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Ali Benkarrouch

Software Engineering student at ETS

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Whale of Misfortune
November 2024

Whale of Misfortune

I designed this project as part of my first course dedicated to mobile app development. Since the initial assignment was technically simple, I chose to set myself apart by injecting a strong visual identity into it. To do this, I created, designed, and animated an original character using Aseprite, drawing inspiration from the pixel art style of cult games such as Undertale. This project was the perfect opportunity to combine my technical skills with my graphic creativity.

Contribution

On this project, I acted as both artistic lead and developer. I created all of the visual assets and animations for the main character. On the programming side, I worked closely with my colleague to build the application structure. We adopted a pair programming approach to develop key features, including the game system logic. I assisted my partner with the implementation of the main mechanics, ensuring consistent code and smooth animation integration.

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Visual Overview

Whale of Misfortune screenshot 1

Approach

My approach consisted of transforming an academic exercise into a finished product with a visual “soul.” By separating the artistic creation on Aseprite from the mobile development, I was able to refine the animations independently of the code. On the technical side, working in pairs allowed us to quickly resolve the logical challenges related to the mobile application's life cycle and game state management. This collaborative method ensured that the fluidity of the gameplay matched the pixelated aesthetic I wanted to achieve.

Features

  • Original pixel art (Aseprite)
  • Mobile game logic
  • Pair programming development
  • History

Stack

Android studioAndroid studioKotlinKotlin

Collaborators

IIsmail El Asraoui

Sources

Github
Github

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