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Ali Benkarrouch

Software Engineering student at ETS

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Runebound
December 2024

Runebound

With Runebound, my goal was to design an ambitious roguelite RPG that explores dimensional duality within gameplay for my video game development class at Cégep de Rosemont. I wanted to create a powerful narrative experience where the mage's evolution is reflected not only in his powers, but also in the game's technological transition. This project allowed me to push my Unity skills by managing two distinct playstyles within a single progression loop.

Contribution

On this project, I handled all technical development using Unity and C#. I designed the basic combat system, allowing players to unlock and use a variety of basic spells and ultimate attacks linked to fire, ice, and void gems. I also programmed the transition logic between the 2D exploration phase and the 3D world, including the mechanics of flying with the glider and the special transformation into a dragon. Finally, I developed the AI for the enemies and the final boss to provide a progressive challenge throughout the adventure.

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Visual Overview

Runebound screenshot 1

Approach

My approach was to build a modular game system capable of supporting two different perspectives while maintaining consistent character logic. I used object-oriented architecture so that statistics and collected artifacts would influence gameplay seamlessly between 2D levels and the 3D environment. For the final world, I emphasized verticality and power by integrating aerial movement mechanics, contrasting with the more tactical and linear progression of the early levels.

Features

  • Hybrid 2D/3D gameplay
  • Roguelite RPG
  • Elemental spell system
  • Flight mechanics
  • AI for minions

Stack

UnityUnityC#C#

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Explore Other Work

AI Camera

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The StealthCam project was born out of a desire to explore the possibilities offered by the Internet of Things (IoT) by creating a smart home security system for our connected object course at Cégep de Rosemont. The idea was to merge hardware (sensors and cameras) with modern software technologies such as facial recognition and artificial intelligence. This project allowed me to learn how to manage communication between sensors, a Python backend processing real-time data streams, and a fluid desktop user interface.

December 2024

Spellmotion

Spellmotion

I undertook this solo project with the desire to explore the field of computer vision through a practical application. Passionate about development, I had the idea of merging this technology with video game creation to design an immersive experience where traditional physical controls are replaced by natural interactions. The goal was to transform theoretical image processing concepts into an intuitive and responsive control tool for a virtual environment.

July 2025

Devil fruit Encyclopedia

Devil fruit Encyclopedia

As a huge fan of the One Piece universe, I created this project to design an interactive encyclopedia dedicated to Devil Fruits. The idea was to build a centralized and structured resource to list every fruit, its type, and its unique abilities. This project allowed me to practice modern architecture by completely separating data management (API) from the user experience (Client).

November 2024

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