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Ali Benkarrouch

Software Engineering student at ETS

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Runebound
December 2024

Runebound

With Runebound, my goal was to design an ambitious roguelite RPG that explores dimensional duality within gameplay for my video game development class at Cégep de Rosemont. I wanted to create a powerful narrative experience where the mage's evolution is reflected not only in his powers, but also in the game's technological transition. This project allowed me to push my Unity skills by managing two distinct playstyles within a single progression loop.

Contribution

On this project, I handled all technical development using Unity and C#. I designed the basic combat system, allowing players to unlock and use a variety of basic spells and ultimate attacks linked to fire, ice, and void gems. I also programmed the transition logic between the 2D exploration phase and the 3D world, including the mechanics of flying with the glider and the special transformation into a dragon. Finally, I developed the AI for the enemies and the final boss to provide a progressive challenge throughout the adventure.

Project Gallery

Visual Overview

Runebound screenshot 1

Approach

My approach was to build a modular game system capable of supporting two different perspectives while maintaining consistent character logic. I used object-oriented architecture so that statistics and collected artifacts would influence gameplay seamlessly between 2D levels and the 3D environment. For the final world, I emphasized verticality and power by integrating aerial movement mechanics, contrasting with the more tactical and linear progression of the early levels.

Features

  • Hybrid 2D/3D gameplay
  • Roguelite RPG
  • Elemental spell system
  • Flight mechanics
  • AI for minions

Stack

UnityUnityC#C#

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Explore Other Work

Vantabank

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I completed this project as part of my first native applications course at Cégep de Rosemont. As my first major solo project, it marked an important milestone in my career, as it was the first time I had designed a complex graphical interface. This experience was a real revelation, and I particularly enjoyed the challenge of transforming abstract business logic into an interactive and aesthetically pleasing visual tool.

December 2023

Whale of Misfortune

Whale of Misfortune

I designed this project as part of my first course dedicated to mobile app development. Since the initial assignment was technically simple, I chose to set myself apart by injecting a strong visual identity into it. To do this, I created, designed, and animated an original character using Aseprite, drawing inspiration from the pixel art style of cult games such as Undertale. This project was the perfect opportunity to combine my technical skills with my graphic creativity.

November 2024

AI Camera

AI Camera

The StealthCam project was born out of a desire to explore the possibilities offered by the Internet of Things (IoT) by creating a smart home security system for our connected object course at Cégep de Rosemont. The idea was to merge hardware (sensors and cameras) with modern software technologies such as facial recognition and artificial intelligence. This project allowed me to learn how to manage communication between sensors, a Python backend processing real-time data streams, and a fluid desktop user interface.

December 2024

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