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Ali Benkarrouch

Software Engineering student at ETS

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All projects
Memo-mate
May 2023

Memo-mate

I developed Memo-mate as part of my Programming 2 course. The goal was to create a functional clone of the Notepad application to put into practice the fundamental concepts of object-oriented programming and file manipulation. It was an excellent exercise in understanding how to transform word processing logic into a concrete utility application.

Contribution

As a solo developer, I built the entire application using Java. I first focused on the backend to handle file reading and writing, then designed and coded the user interface with the Swing library. I implemented essential features such as opening, editing, and saving text documents.

Approach

My approach was to build a simple and robust structure. By separating the file management logic from the graphical interface, I was able to ensure that backup operations were reliable before refining the visual aspect. I used standard Swing components to provide a familiar, lightweight, and easy-to-use interface, faithful to the experience of a classic notepad.

Features

  • Real-time text editing
  • Reading and writing files
  • Swing graphical user interface

Stack

JavaJavaSwingSwing

Sources

Github
Github

More Projects

Explore Other Work

Spritelab

Spritelab

I designed Spritelab to address a specific need in the workflow of game developers and pixel artists: efficient management and transformation of spritesheets. The goal was to create a lightweight and intuitive tool to automate repetitive slicing and organizing tasks, saving time when integrating visual assets into game engines.

March 2025

Whale of Misfortune

Whale of Misfortune

I designed this project as part of my first course dedicated to mobile app development. Since the initial assignment was technically simple, I chose to set myself apart by injecting a strong visual identity into it. To do this, I created, designed, and animated an original character using Aseprite, drawing inspiration from the pixel art style of cult games such as Undertale. This project was the perfect opportunity to combine my technical skills with my graphic creativity.

November 2024

AI Camera

AI Camera

The StealthCam project was born out of a desire to explore the possibilities offered by the Internet of Things (IoT) by creating a smart home security system for our connected object course at Cégep de Rosemont. The idea was to merge hardware (sensors and cameras) with modern software technologies such as facial recognition and artificial intelligence. This project allowed me to learn how to manage communication between sensors, a Python backend processing real-time data streams, and a fluid desktop user interface.

December 2024

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